API Events
Incoming Events (Operator to Game)
These events are sent from the OperatorInterface to the game. You can listen to them using OperatorInterface.on().
Game Control
spinRequested: Operator requests a spin.spinStopRequested: Operator requests to stop the spin.stopRequested: Operator requests to stop the game.stopAutoplayRequested: Operator requests to stop autoplay.pauseRequested: Operator requests to pause the game.resumeRequested: Operator requests to resume the game.reloadRequested: Operator requests to reload the game.
Settings
muteRequested: Operator requests to mute the game.unmuteRequested: Operator requests to unmute the game.toggleMuteRequested: Operator requests to toggle mute.enableTurboRequested: Operator requests to enable turbo mode.disableTurboRequested: Operator requests to disable turbo mode.toggleTurboRequested: Operator requests to toggle turbo mode.
Stake Control
increaseStakeRequested: Operator requests to increase stake.decreaseStakeRequested: Operator requests to decrease stake.updateStakeRequested: Operator requests to update stake.
UI
showRulesDialogRequested: Operator requests to show rules.hideRulesDialogRequested: Operator requests to hide rules.showAutoplayDialogRequested: Operator requests to show autoplay dialog.showErrorDialogRequested: Operator requests to show error dialog.
Other
clearCookiesRequestedcontinueRequestedupdateBalanceRequestedhandleFreeRoundsUpdatesetPromoInfoResponsegetPromoInfoResponse
Outgoing Events (Game to Operator)
These are events that the game sends to the OperatorInterface, usually via method calls.
spinstopspinStopclearCookiesstopAutoplayreloadpauseresumestakeUpstakeDownturbomuteunmutesetAudiotoggleMuteupdateBalanceshowHelp