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Read the stored player data for a game

POST
/getPlayerData

Optional. Returns the data a game stored for one player with
POST /setPlayerData. The data lives in the hizi.io RGS database and
survives the session, so a game can keep a collection counter or a
progress value between visits.

The request carries only the token. The RGS resolves player, game and
mode (REAL / DEMO) from it, so a game cannot read another player
or another game.

currency and stake filter the result. The RGS applies a filter
only for a value that is present and not zero — stake: 0 and an
empty currency filter nothing. Omit both to get every entry for the
player in that game and mode.

An entry whose expires is in the past is not returned.

Authorizations

V2AuthId

Game provider ID assigned by hizi.io (Hinterzimmer). Identifies which
shared secret the signature must be verified against. Mandatory on
every game engine / RGS call.

Type
API Key (header: X-H-AUTH-ID)
+
V2Signature

HMAC signature of the request. OpenAPI cannot express a computed
signature, so the scheme is modelled as an apiKey header; the value
is derived per request as follows.

You need a shared secret, which you can retrieve by logging in to the
hizi.io backoffice with your credentials. The signature is a
base64-encoded SHA-256 HMAC digest of a defined set of request
parameters, joined with a hash character (#). This allows the secret
to be shared without ever being sent in the request. A timestamp
(X-H-TIMESTAMP) must also be supplied as a request header and is part
of the signed data.

Outbound (you → hizi.io RGS) — the fields signed are the
serialised JSON body and the timestamp:

X-H-AUTH-SIG = base64(
  HMAC_SHA256( secret, [ JSON.stringify(body), X-H-TIMESTAMP ].join('#') )
)

See the Signing appendix for a complete
reference implementation.

Inbound (hizi.io RGS → your backendQueue) — same primitive, but
the RGS signs a fixed, per-endpoint ordered list of scalar fields
and the body is not hashed. The secret is used both as the HMAC key
and as the first element of the signed string:

X-H-AUTH-SIG = base64( HMAC_SHA256( secret, fields.join('#') ) )
endpoint fields (in order)
GET /getGameConfiguration [ secret, X-H-AUTH-ID, X-H-TIMESTAMP, currency ]
POST /getGameResult [ secret, X-H-AUTH-ID, X-H-TIMESTAMP, gameRound ]

A wrong signature is reported as HTTP 401 / error code 1001
(SIGNATUREWRONG) and must not be retried.

The header family is shared with the Operator API, which documents the
same base64/SHA-256-HMAC/#-joined construction; the set of signed
fields
differs per API and per direction, so do not assume a signer
written for one is reusable for the other without checking the field
list.

Type
API Key (header: X-H-AUTH-SIG)
+
V2Timestamp

ISO 8601 timestamp of the request (e.g. 2023-01-26T11:28:21.429Z).
Mandatory, and included in the signed data of X-H-AUTH-SIG.

Type
API Key (header: X-H-TIMESTAMP)

Parameters

Header Parameters

X-Request-Id*

Unique ID identifying the call in the logs. Documented as a mandatory
request header for all game engine / RGS calls.

Note: the reference implementation in the
Signing appendix additionally sets
X-Response-Id (a fresh UUID) and, when relaying a request,
X-Forwarded-Response-Id.

Type
string
Required
Example"8c00b93dd861405cbeb7c14fded1e72a"

Request Body

application/json
JSON
{
  
"token": "string",
  
"currency": "EUR",
  
"stake": 0
}

Responses

The matching entries. The list is empty when the player has no
stored data for that game, mode and filter.

application/json
JSON
{
  
"data": [
  
  
{
  
  
  
"playerId": "ff85e29cb4414c89a89829c8411dacc2",
  
  
  
"gameId": "ff85e29cb4414c89a89829c8411dacc2",
  
  
  
"currency": "EUR",
  
  
  
"stake": 0,
  
  
  
"data": "string",
  
  
  
"updated": "string",
  
  
  
"expires": "string"
  
  
}
  
]
}

Samples

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